Top 10k strings from Sea Battles (1984)(Atlantis Software)[a].tap
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TAP] /
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8 E$(R,M)="*": 6 E$(X,Y+N)=Z$: 6 (E$(X,Y+N) 6 5 (f$(p,o+n) 4 f$(p,o+n)=z$: 4 (f$(j,k)=" 4 (d$(J,K)=" 4 (E$(R,M)=" 3 ;"AT=";ATT 3 ;"ABCDEFGHIJKLMNOPQRST" 2 F$(p,o+n)=Z$: 2 E$(X,Y)=Z$: 2 E$(R,M)="*" 2 BattleCODE 2 ;"Press Any Key To Continue": 2 ;"HIT=";HIT; 2 ;" ": 1 n,m;f$(n,m) 1 f$(j,k)="H" 1 ehit=ehit+1 1 ZX SPECTRUM GAMES FROM 1 Sea Battle=R 1 STOP THE TAPE! 1 SEA BATTLE` 1 SEA BATTLE LOADER 1 SEA BATTLE 1 HMS Nelson 1 F$(p,o)=Z$ 1 ERUN=ERUN-1 1 EACX=EACX-1 1 E$(R,M)="H" 1 E$(N)=" 1 D$="YOUR FLEET HAS BEEN RE-BUILT. DO YOU ACCEPT THE CHALLANGE OF ANOTHER MISSION ? " 1 D$="TO SET UP YOUR FORCES:- ENTER the coordinates of the extreme left block of the objector the vertex of the HQ, making sure that SEA forces are posi- tioned at SEA and LAND forces onLAND. EXAMPLE: To set up the Aircraft Carrier on the screen at the position shown below, then the Coordinates You should ENTER are B2 ABCDEFG IT IS IMPORTANT TO 1 1 CODE 1 BattleCODEH 1 BattleCODE 1 ;"WELL DONE! Enemy fleet Destroyed": 1 ;"TRY Again!": 1 ;"S = ";S; 1 ;"S = ";ES 1 ;"R = ";RUNX 1 ;"R = ";ERUNX 1 ;"Press ENTER To Aim, Any Other Key For Random shots.": 1 ;"PRESS any key to Commence." 1 ;"PRESS ""R"" To Reveal ENEMY FLEET,ANY Other KEY To CONTINUE ": 1 ;"Mission Ended, Fleet Destroyed.": 1 ;"INPUT ERROR, PLEASE TRY AGAIN": 1 ;"HQ= ";HQ; 1 ;"HQ= ";EHQ 1 ;"HIT=";EHIT 1 ;"Do you want sound effects? (Y/N)": 1 ;"D = ";ED 1 ;"D = ";D; 1 ;"C = ";EC 1 ;"C = ";C; 1 ;"Bad luck, you loose": 1 ;"B = ";EB 1 ;"B = ";B; 1 ;"ANSWER (Y/N)": 1 ;"AC= ";EAC 1 ;"AC= ";AC; 1 ;"AA= ";EAA 1 ;"AA= ";ACK; 1 ;" ABCDEFGHIJKLMNOPQRST" 1 ;" PRESS ANY KEY TO CONTINUE": 1 ;" PRESS ANY KEY TO PLAY... ": 1 ;" PLEASE WAIT A MOMENT" 1 ;" ": 1 ;" ": 1 888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888==============================88==============================8888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888880000000000000000000000000000000000000000000000000000000000000000l 1 (F$(p,o+n) 1 (D$(j,k)=" 1 "Sea Battle" 1 "Loading in 48k mode" 1 "ENTER S. POSITION. ";A$ 1 "ENTER RUNWAY POSITION. ";A$ 1 "ENTER HQ POSITION. ";A$ 1 "ENTER D. POSITION. ";A$ 1 "ENTER Co-Ordinates..";k$ 1 "ENTER C. POSITION. ";A$ 1 "ENTER B. S. POSITION. ";A$ 1 "ENTER ACK-ACK POSITION. ";A$ 1 "ENTER A. C. POSITION. ";A$ 1 = Aircraft Carrier or AC 1 1984 Robert Bradshaw. SEA BATTLES IS A BATTLESHIP GAMEFOR THE 48K SPECTRUM. THE FORCESARE DEFINED AS FOLLOWS: 1 & * Indicates hit 1 REMEMBER THAT THE 2 1 HORIZONTALLY, UNLIKE TRADITIONAL BATTLESHIPS. When the BORDER becomes striped thenPRESS ANY KEY" 1 FORCES ARE SET UP 3 1 = Battleship or B 1 SEA BATTLES 1 = Runway or R 1 = Cruiser or C 1 = Destroyer or D 1 Indicates miss" 1 = Submarine or S HH H = Headquarters or HQ 1 = Ack-Ack Gun or AA 1